This results in a noticeably faster speed cancelling segmented track downloads on CTRL+C and Errors. It's also reducing code duplication as the dl code will now handle the exception and cleanup for them.
This also simplifies the STOPPING/STOPPED and FAILING/FAILED status messages by quite a bit.
Since I'm using `futures.as_completed()`, it will never ever for loop over all tracks and segments and will forever be stuck in the primary thread of the operation. I.e., main thread for the download track threads, or the track thread for the download segment threads.
I've also removed all future cancelled checks as they will never be cancelled before they get the chance to run, because no future cancel calls are made anymore.
I've removed asyncio usage as it's generally unnecessary. If you want to run aria2c under a thread, run it under a thread. In the case for devine, this would take another thread, and would be another thread layer deep. Pointless. Would affect speed.
With this change I've been able to improve the aria2c progress capture code quite a bit.
It seems the commit I made to do this change initially seemed to help, it was actually pointless and issues I had were caused by other problems.
For consistency it seems best to stick with the logging module with the RichHandler applied. Using just console.log means being unable to control the log level and which level of logs appear.
I've moved log.info calls to console.log calls to reduce conflicts of logs at the same time as console refreshes, but also to reduce unnecessary log level text being printed to the console.
We don't need to know if a log is an `info` level log, but I've kept log.error's and such as we would want to know if a log is an error log and such.
This mimics the -j=16 system of aria2c, but manually via a ThreadPoolExecutor. Benefits of this is we still keep support for the new system, and we now get a useful progress bar via TQDM on segmented downloads, unlike aria2c which essentially fills the terminal with jumbled download progress stubs.
This is required in segmented scenarios when multi-threaded where the same `track.path` would be get and set from possibly at the same time. It's also just better logically to do it this way.
The new system now downloads and decrypts segments individually instead of downloading all segments, merging them, and then decrypting. Overall the download system now acts more like a normal player.
This fixes#23 as the new HLS download system detects changes in keys and init segments as segments are downloaded. DASH still only supports one period, and one period only, but hopefully I can change that in the future.
Downloading code is now also moved from the Track classes to the manifest classes. Download progress is now also actually helpful for segmented downloads (all HLS, and most DASH streams). It uses TQDM to show a progress bar based on how many segments it needs to download, and how fast it downloads them.
There's only one down side currently. Downloading of segmented videos no longer have the benefit of aria2c's -j parameter. Where it can download n URLs concurrently. Aria2c is still used but only -x and -s is going to make a difference.
In the future I will make HLS and DASH download in a multi-threaded way, sort of a manual version of -j.
If EXT-X-KEY of Method=NONE is encountered, it assumes no DRM should be used, even if other supported DRM may have already been or is going to be iterated.