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d3d11va: make av_d3d11va_alloc_context() available at all times
The public API should not depend on the build configuration.
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@ -19,6 +19,7 @@ OBJS = allcodecs.o \
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bitstream.o \
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bitstream_filter.o \
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codec_desc.o \
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d3d11va.o \
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dv_profile.o \
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imgconvert.o \
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log2_tab.o \
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@ -582,7 +583,7 @@ OBJS-$(CONFIG_ADPCM_YAMAHA_DECODER) += adpcm.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_YAMAHA_ENCODER) += adpcmenc.o adpcm_data.o
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# hardware accelerators
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OBJS-$(CONFIG_D3D11VA) += d3d11va.o dxva2.o
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OBJS-$(CONFIG_D3D11VA) += dxva2.o
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OBJS-$(CONFIG_DXVA2) += dxva2.o
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OBJS-$(CONFIG_VAAPI) += vaapi.o
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OBJS-$(CONFIG_VDA) += vda.o
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@ -23,6 +23,8 @@
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#include <stddef.h>
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#include "config.h"
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#if CONFIG_D3D11VA
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#include "libavutil/error.h"
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#include "libavutil/mem.h"
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@ -36,3 +38,11 @@ AVD3D11VAContext *av_d3d11va_alloc_context(void)
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res->context_mutex = INVALID_HANDLE_VALUE;
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return res;
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}
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#else
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struct AVD3D11VAContext *av_d3d11va_alloc_context(void);
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struct AVD3D11VAContext *av_d3d11va_alloc_context(void)
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{
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return NULL;
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}
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#endif /* CONFIG_D3D11VA */
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