/* * Sample rate convertion for both audio and video * Copyright (c) 2000 Gerard Lantau. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include #include #include "avcodec.h" #define NDEBUG #include #define FRAC_BITS 16 #define FRAC (1 << FRAC_BITS) static void init_mono_resample(ReSampleChannelContext *s, float ratio) { ratio = 1.0 / ratio; s->iratio = (int)floor(ratio); if (s->iratio == 0) s->iratio = 1; s->incr = (int)((ratio / s->iratio) * FRAC); s->frac = 0; s->last_sample = 0; s->icount = s->iratio; s->isum = 0; s->inv = (FRAC / s->iratio); } /* fractional audio resampling */ static int fractional_resample(ReSampleChannelContext *s, short *output, short *input, int nb_samples) { unsigned int frac, incr; int l0, l1; short *q, *p, *pend; l0 = s->last_sample; incr = s->incr; frac = s->frac; p = input; pend = input + nb_samples; q = output; l1 = *p++; for(;;) { /* interpolate */ *q++ = (l0 * (FRAC - frac) + l1 * frac) >> FRAC_BITS; frac = frac + s->incr; while (frac >= FRAC) { if (p >= pend) goto the_end; frac -= FRAC; l0 = l1; l1 = *p++; } } the_end: s->last_sample = l1; s->frac = frac; return q - output; } static int integer_downsample(ReSampleChannelContext *s, short *output, short *input, int nb_samples) { short *q, *p, *pend; int c, sum; p = input; pend = input + nb_samples; q = output; c = s->icount; sum = s->isum; for(;;) { sum += *p++; if (--c == 0) { *q++ = (sum * s->inv) >> FRAC_BITS; c = s->iratio; sum = 0; } if (p >= pend) break; } s->isum = sum; s->icount = c; return q - output; } /* n1: number of samples */ static void stereo_to_mono(short *output, short *input, int n1) { short *p, *q; int n = n1; p = input; q = output; while (n >= 4) { q[0] = (p[0] + p[1]) >> 1; q[1] = (p[2] + p[3]) >> 1; q[2] = (p[4] + p[5]) >> 1; q[3] = (p[6] + p[7]) >> 1; q += 4; p += 8; n -= 4; } while (n > 0) { q[0] = (p[0] + p[1]) >> 1; q++; p += 2; n--; } } /* XXX: should use more abstract 'N' channels system */ static void stereo_split(short *output1, short *output2, short *input, int n) { int i; for(i=0;iiratio > 1) { buftmp = buf1; nb_samples = integer_downsample(s, buftmp, input, nb_samples); } else { buftmp = input; } /* then do a fractional resampling with linear interpolation */ if (s->incr != FRAC) { nb_samples = fractional_resample(s, output, buftmp, nb_samples); } else { memcpy(output, buftmp, nb_samples * sizeof(short)); } return nb_samples; } /* ratio = output_rate / input_rate */ int audio_resample_init(ReSampleContext *s, int output_channels, int input_channels, int output_rate, int input_rate) { int i; s->ratio = (float)output_rate / (float)input_rate; if (output_channels > 2 || input_channels > 2) return -1; s->input_channels = input_channels; s->output_channels = output_channels; for(i=0;ichannel_ctx[i], s->ratio); } return 0; } /* resample audio. 'nb_samples' is the number of input samples */ /* XXX: optimize it ! */ /* XXX: do it with polyphase filters, since the quality here is HORRIBLE. Return the number of samples available in output */ int audio_resample(ReSampleContext *s, short *output, short *input, int nb_samples) { int i, nb_samples1; short buf[5][nb_samples]; short *buftmp1, *buftmp2[2], *buftmp3[2]; if (s->input_channels == s->output_channels && s->ratio == 1.0) { /* nothing to do */ memcpy(output, input, nb_samples * s->input_channels * sizeof(short)); return nb_samples; } if (s->input_channels == 2 && s->output_channels == 1) { buftmp1 = buf[0]; stereo_to_mono(buftmp1, input, nb_samples); } else if (s->input_channels == 1 && s->output_channels == 2) { /* XXX: do it */ abort(); } else { buftmp1 = input; } if (s->output_channels == 2) { buftmp2[0] = buf[1]; buftmp2[1] = buf[2]; buftmp3[0] = buf[3]; buftmp3[1] = buf[4]; stereo_split(buftmp2[0], buftmp2[1], buftmp1, nb_samples); } else { buftmp2[0] = buftmp1; buftmp3[0] = output; } /* resample each channel */ nb_samples1 = 0; /* avoid warning */ for(i=0;ioutput_channels;i++) { nb_samples1 = mono_resample(&s->channel_ctx[i], buftmp3[i], buftmp2[i], nb_samples); } if (s->output_channels == 2) { stereo_mux(output, buftmp3[0], buftmp3[1], nb_samples1); } return nb_samples1; }