mkvtoolnix/aviclasses/list.h

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// VirtualDub 2.x (Nina) - Video processing and capture application
// Copyright (C) 1998-2001 Avery Lee, All Rights Reserved.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// Modified by Julien 'Cyrius' Coloos
// 20-09-2003
//
#ifndef f_LIST_H
#define f_LIST_H
class ListNode {
public:
ListNode *next, *prev;
void Remove() {
next->prev = prev;
prev->next = next;
#ifdef _DEBUG
prev = next = 0;
#endif
}
void InsertAfter(ListNode *node) {
next = node;
prev = node->prev;
if (node->prev) node->prev->next = this;
node->prev = this;
}
void InsertBefore(ListNode *node) {
next = node->next;
prev = node;
if (node->next) node->next->prev = this;
node->next = this;
}
ListNode *NextFromHead() const {
return prev;
}
ListNode *NextFromTail() const {
return next;
}
};
class List {
private:
public:
ListNode head, tail;
// <--- next prev --->
//
// head <-> node <-> node <-> tail
List();
List(int) {}
void Init();
void AddHead(ListNode *node) {
node->InsertAfter(&head);
}
void AddTail(ListNode *node) {
node->InsertBefore(&tail);
}
ListNode *RemoveHead();
ListNode *RemoveTail();
bool IsEmpty() const {
return !head.prev->prev;
}
ListNode *AtHead() const {
return head.prev;
}
ListNode *AtTail() const {
return tail.next;
}
void Take(List& from);
void Swap(List& with);
};
// Templated classes... templated classes good.
template<class T> class List2;
template<class T>
class ListNode2 : public ListNode {
friend class List2<T>;
public:
void InsertBefore(ListNode2<T> *node) { ListNode::InsertBefore(node); }
void InsertAfter(ListNode2<T> *node) { ListNode::InsertAfter(node); }
void Remove() { ListNode::Remove(); }
T *NextFromHead() const { return static_cast<T *>(static_cast<ListNode2<T>*>(ListNode::NextFromHead())); }
T *NextFromTail() const { return static_cast<T *>(static_cast<ListNode2<T>*>(ListNode::NextFromTail())); }
};
template<class T>
class List2 : public List {
public:
List2<T>() {}
// This is a really lame, stupid way to postpone initialization of the
// list.
List2<T>(int v) : List(v) {}
void AddHead(ListNode2<T> *node) { List::AddHead(node); }
void AddTail(ListNode2<T> *node) { List::AddTail(node); }
T *RemoveHead() { return static_cast<T *>(static_cast<ListNode2<T>*>(List::RemoveHead())); }
T *RemoveTail() { return static_cast<T *>(static_cast<ListNode2<T>*>(List::RemoveTail())); }
T *AtHead() const { return static_cast<T *>(static_cast<ListNode2<T>*>(List::AtHead())); }
T *AtTail() const { return static_cast<T *>(static_cast<ListNode2<T>*>(List::AtTail())); }
// I must admit to being pampered by STL (end is different though!!)
T *begin() const { return AtHead(); }
T *end() const { return AtTail(); }
void take(List2<T>& from) { List::take(from); }
class iterator {
protected:
ListNode2<T> *node;
ListNode2<T> *next;
public:
iterator() {}
iterator(const iterator& src) throw() : node(src.node), next(src.next) {}
bool operator!() const throw() { return 0 == next; }
T *operator->() const throw() { return (T *)node; }
operator bool() const throw() { return 0 != next; }
operator T *() const throw() { return (T *)node; }
T& operator *() const throw() { return *(T *)node; }
};
// fwit: forward iterator (SAFE if node disappears)
// rvit: reverse iterator (SAFE if node disappears)
class fwit : public iterator {
public:
fwit() throw() {}
fwit(const fwit& src) throw() : iterator(src) {}
fwit(ListNode2<T> *start) throw() {
node = start;
next = start->NextFromHead();
}
const fwit& operator=(ListNode2<T> *start) throw() {
node = start;
next = start->NextFromHead();
return *this;
}
fwit& operator++() throw() {
node = next;
next = node->NextFromHead();
return *this;
}
const fwit& operator+=(int v) throw() {
while(next && v--) {
node = next;
next = node->NextFromHead();
}
return *this;
}
fwit operator+(int v) const throw() {
fwit t(*this);
t += v;
return t;
}
// This one's for my sanity.
void operator++(int) throw() {
++*this;
}
};
class rvit : public iterator {
public:
rvit() throw() {}
rvit(ListNode2<T> *start) throw() {
node = start;
next = start->NextFromTail();
}
const rvit& operator=(ListNode2<T> *start) throw() {
node = start;
next = start->NextFromTail();
return *this;
}
rvit& operator--() throw() {
node = next;
next = node->NextFromTail();
return *this;
}
const rvit& operator-=(int v) throw() {
while(next && v--) {
node = next;
next = node->NextFromTail();
}
return *this;
}
rvit operator-(int v) const throw() {
rvit t(*this);
t -= v;
return t;
}
// This one's for my sanity.
void operator--(int) throw() {
--*this;
}
};
};
template<class T>
class ListAlloc : public List2<T> {
public:
ListAlloc<T>() {}
~ListAlloc<T>() {
dispose();
}
void dispose() {
T *node;
while(node = RemoveHead())
delete node;
}
};
#endif