Building MKVToolNix 30.1.0 for Windows ===================================== There is currently only one supported way to build MKVToolNix for Windows: on Linux using a MinGW cross compiler. It is known that you can also build it on Windows itself with the MinGW gcc compiler, but that's not supported officially as I don't have such a setup myself. Earlier versions could still be built with Microsoft's Visual Studio / Visual C++ programs, and those steps were described here as well. However, current MKVToolNix versions require many features of the C++11 and C++14 standards which Microsoft's compilers have had spotty support for for a long time. Additionally the author doesn't use Visual C++ himself and couldn't provide project files for it. # 1. Building with a MinGW cross compiler ## 1.1. Preparations You will need: - a MinGW cross compiler - roughly 4 GB of free space available Luckily there's the [M cross environment project](http://mxe.cc/) that provides an easy-to-use way of setting up the cross-compiler and all required libraries. MXE is a fast-changing project. In order to provide a stable basis for compilation, the author maintains his own fork. That fork also includes a couple of changes that cause libraries to be compiled only with the features required by MKVToolNix saving compilation time and deployment space. In order to retrieve that fork, you need `git`. Then do the following: git clone https://gitlab.com/mbunkus/mxe $HOME/mxe The rest of this guide assumes that you've unpacked MXE into the directory `$HOME/mxe`. ## 1.2. Automatic build script MKVToolNix contains a script that can download, compile and install all required libraries into the directory `$HOME/mxe`. If the script does not work or you want to do everything yourself, you'll find instructions for manual compilation in section 1.3. ### 1.2.1. Script configuration The script is called `packaging/windows/setup_cross_compilation_env.sh`. It contains the following variables that can be adjusted to fit your needs: ARCHITECTURE=64 The architecture (64-bit vs 32-bit) that the binaries will be built for. The majority of users today run a 64-bit Windows, therefore 64 is the default. If you run a 32-bit version of Windows, change this to 32. INSTALL_DIR=$HOME/mxe Base installation directory PARALLEL= Number of processes to execute in parallel. Will be set to the number of cores available if left empty. ### 1.2.2. Execution From the MKVToolNix source directory run: ./packaging/windows/setup_cross_compilation_env.sh If everything works fine, you'll end up with a configured MKVToolNix source tree. You just have to run `rake` afterwards. ## 1.3. Manual installation First you will need the MXE build scripts. Get them by downloading them (see section 1.1. above) and unpacking them into `$HOME/mxe`. Next, build the required libraries (change `MXE_TARGETS` to `i686-w64-mingw32.static` if you need a 32-bit build instead of a 64-bit one, and increase `JOBS` if you have more than one core): cd $HOME/mxe make MXE_TARGETS=x86_64-w64-mingw32.static MXE_PLUGIN_DIRS=plugins/gcc6 \ JOBS=2 \ gettext libiconv zlib boost file flac lzo ogg pthreads vorbis \ qtbase qttranslations qtwinextras Append the installation directory to your `PATH` variable: export PATH=$PATH:$HOME/mxe/usr/bin hash -r Finally, configure MKVToolNix (the `host=…` spec must match the `MXE_TARGETS` spec from above): cd $HOME/path/to/mkvtoolnix-source host=x86_64-w64-mingw32.static qtbin=$HOME/mxe/usr/${host}/qt5/bin ./configure \ --host=${host} \ --enable-static-qt \ --with-moc=${qtbin}/moc --with-uic=${qtbin}/uic --with-rcc=${qtbin}/rcc \ --with-boost=$HOME/mxe/usr/${host} If everything works, build it: rake You're done.