mirror of
https://gitlab.com/mbunkus/mkvtoolnix.git
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273 lines
5.9 KiB
C++
273 lines
5.9 KiB
C++
// VirtualDub 2.x (Nina) - Video processing and capture application
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// Copyright (C) 1998-2001 Avery Lee, All Rights Reserved.
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// Modified by Julien 'Cyrius' Coloos
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// 20-09-2003
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//
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#ifndef f_LIST_H
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#define f_LIST_H
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class ListNode {
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public:
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ListNode *next, *prev;
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void Remove() {
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next->prev = prev;
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prev->next = next;
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#ifdef _DEBUG
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prev = next = 0;
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#endif
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}
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void InsertAfter(ListNode *node) {
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next = node;
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prev = node->prev;
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if (node->prev) node->prev->next = this;
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node->prev = this;
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}
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void InsertBefore(ListNode *node) {
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next = node->next;
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prev = node;
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if (node->next) node->next->prev = this;
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node->next = this;
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}
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ListNode *NextFromHead() const {
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return prev;
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}
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ListNode *NextFromTail() const {
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return next;
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}
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};
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class List {
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private:
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public:
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ListNode head, tail;
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// <--- next prev --->
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//
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// head <-> node <-> node <-> tail
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List();
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List(int) {}
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void Init();
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void AddHead(ListNode *node) {
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node->InsertAfter(&head);
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}
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void AddTail(ListNode *node) {
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node->InsertBefore(&tail);
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}
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ListNode *RemoveHead();
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ListNode *RemoveTail();
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bool IsEmpty() const {
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return !head.prev->prev;
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}
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ListNode *AtHead() const {
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return head.prev;
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}
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ListNode *AtTail() const {
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return tail.next;
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}
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void Take(List& from);
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void Swap(List& with);
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};
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// Templated classes... templated classes good.
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template<class T> class List2;
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template<class T>
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class ListNode2 : public ListNode {
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friend class List2<T>;
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public:
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void InsertBefore(ListNode2<T> *node) { ListNode::InsertBefore(node); }
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void InsertAfter(ListNode2<T> *node) { ListNode::InsertAfter(node); }
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void Remove() { ListNode::Remove(); }
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T *NextFromHead() const { return static_cast<T *>(static_cast<ListNode2<T>*>(ListNode::NextFromHead())); }
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T *NextFromTail() const { return static_cast<T *>(static_cast<ListNode2<T>*>(ListNode::NextFromTail())); }
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};
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template<class T>
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class List2 : public List {
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public:
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List2<T>() {}
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// This is a really lame, stupid way to postpone initialization of the
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// list.
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List2<T>(int v) : List(v) {}
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void AddHead(ListNode2<T> *node) { List::AddHead(node); }
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void AddTail(ListNode2<T> *node) { List::AddTail(node); }
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T *RemoveHead() { return static_cast<T *>(static_cast<ListNode2<T>*>(List::RemoveHead())); }
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T *RemoveTail() { return static_cast<T *>(static_cast<ListNode2<T>*>(List::RemoveTail())); }
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T *AtHead() const { return static_cast<T *>(static_cast<ListNode2<T>*>(List::AtHead())); }
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T *AtTail() const { return static_cast<T *>(static_cast<ListNode2<T>*>(List::AtTail())); }
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// I must admit to being pampered by STL (end is different though!!)
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T *begin() const { return AtHead(); }
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T *end() const { return AtTail(); }
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void take(List2<T>& from) { List::take(from); }
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class iterator {
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protected:
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ListNode2<T> *node;
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ListNode2<T> *next;
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public:
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iterator() {}
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iterator(const iterator& src) throw() : node(src.node), next(src.next) {}
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bool operator!() const throw() { return 0 == next; }
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T *operator->() const throw() { return (T *)node; }
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operator bool() const throw() { return 0 != next; }
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operator T *() const throw() { return (T *)node; }
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T& operator *() const throw() { return *(T *)node; }
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};
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// fwit: forward iterator (SAFE if node disappears)
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// rvit: reverse iterator (SAFE if node disappears)
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class fwit : public iterator {
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public:
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fwit() throw() {}
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fwit(const fwit& src) throw() : iterator(src) {}
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fwit(ListNode2<T> *start) throw() {
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node = start;
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next = start->NextFromHead();
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}
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const fwit& operator=(ListNode2<T> *start) throw() {
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node = start;
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next = start->NextFromHead();
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return *this;
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}
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fwit& operator++() throw() {
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node = next;
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next = node->NextFromHead();
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return *this;
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}
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const fwit& operator+=(int v) throw() {
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while(next && v--) {
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node = next;
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next = node->NextFromHead();
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}
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return *this;
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}
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fwit operator+(int v) const throw() {
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fwit t(*this);
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t += v;
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return t;
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}
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// This one's for my sanity.
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void operator++(int) throw() {
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++*this;
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}
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};
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class rvit : public iterator {
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public:
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rvit() throw() {}
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rvit(ListNode2<T> *start) throw() {
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node = start;
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next = start->NextFromTail();
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}
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const rvit& operator=(ListNode2<T> *start) throw() {
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node = start;
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next = start->NextFromTail();
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return *this;
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}
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rvit& operator--() throw() {
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node = next;
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next = node->NextFromTail();
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return *this;
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}
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const rvit& operator-=(int v) throw() {
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while(next && v--) {
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node = next;
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next = node->NextFromTail();
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}
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return *this;
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}
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rvit operator-(int v) const throw() {
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rvit t(*this);
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t -= v;
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return t;
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}
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// This one's for my sanity.
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void operator--(int) throw() {
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--*this;
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}
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};
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};
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template<class T>
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class ListAlloc : public List2<T> {
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public:
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ListAlloc<T>() {}
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~ListAlloc<T>() {
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dispose();
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}
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void dispose() {
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T *node;
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while(node = RemoveHead())
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delete node;
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}
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};
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#endif
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