3.7 KiB
Building MKVToolNix 10.0.0 for Windows
There is currently only one supported way to build MKVToolNix for Windows: on Linux using a mingw cross compiler. It is known that you can also build it on Windows itself with the mingw gcc compiler, but that's not supported officially as I don't have such a setup myself.
Earlier versions could still be built with Microsoft's Visual Studio / Visual C++ programs, and those steps were described here as well. However, current MKVToolNix versions require many features of the C++11 and C++14 standards which Microsoft's compilers have had spotty support for for a long time. Additionally the author doesn't use Visual C++ himself and couldn't provide project files for it.
1. Building with a mingw cross compiler
1.1. Preparations
You will need:
- a mingw cross compiler
- roughly 4 GB of free space available
Luckily there's the [M cross environment project] (http://mxe.cc/) that provides an easy-to-use way of setting up the cross-compiler and all required libraries.
mxe is a fast-changing project. In order to provide a stable basis for
compilation, the author maintains his own fork. That fork also includes
a couple of changes that cause libraries to be compiled only with the
features required by MKVToolNix saving compilation time and deployment
space. In order to retrieve that fork, you need git
. Then to the
following:
git clone https://github.com/mbunkus/mxe $HOME/mxe
The rest of this guide assumes that you've unpacked mxe
into the directory $HOME/mxe
.
1.2. Automatic build script
MKVToolNix contains a script that can download, compile and install
all required libraries into the directory $HOME/mxe
.
If the script does not work or you want to do everything yourself, you'll find instructions for manual compilation in section 1.3.
1.2.1. Script configuration
The script is called tools/windows/setup_cross_compilation_env.sh
. It
contains the following variables that can be adjusted to fit your
needs:
ARCHITECTURE=64
The architecture (64bit vs 32bit) that the binaries will be built for. The majority of users to day run a 64bit Windows, therefore 64 is the default. If you run a 32bit version of Windows, change this to 32.
INSTALL_DIR=$HOME/mxe
Base installation directory
PARALLEL=
Number of processes to execute in parallel. Will be set to the number of cores available if left empty.
1.2.2. Execution
From the MKVToolNix source directory run:
./tools/windows/setup_cross_compilation_env.sh
If everything works fine, you'll end up with a configured MKVToolNix
source tree. You just have to run rake
afterwards.
1.3. Manual installation
First you will need the mxe build scripts. Get them by
downloading them (see section 1.1. above) and unpacking them into
$HOME/mxe
.
Next, build the required libraries (change MXE_TARGETS
to
i686-w64-mingw32.static
if you need a 32bit build instead of a 64bit
one, and increase JOBS
if you have more than one core):
cd $HOME/mxe
make MXE_TARGETS=x86_64-w64-mingw32.static MXE_PLUGIN_DIRS=plugins/gcc6 \
JOBS=2 \
gettext libiconv zlib boost file flac lzo ogg pthreads vorbis \
qtbase qttranslations qtwinextras
Append the installation directory to your PATH
variable:
export PATH=$PATH:$HOME/mxe/usr/bin
hash -r
Finally, configure MKVToolNix (the host=…
spec must match the
MXE_TARGETS
spec from above):
cd $HOME/path/to/mkvtoolnix-source
host=x86_64-w64-mingw32.static
qtbin=$HOME/mxe/usr/${host}/qt5/bin
./configure \
--host=${host} \
--enable-static-qt \
--with-moc=${qtbin}/moc --with-uic=${qtbin}/uic --with-rcc=${qtbin}/rcc \
--with-boost=$HOME/mxe/usr/${host}
If everything works, build it:
rake
You're done.